For the last couple of days, I have been reading all of Masterminis "The Future of Games Workshop" posts. If you haven't read through all of them, I highly recommend them (despite the fact that it will take a couple of hours reading time- they're really, REALLY good). The gist of the series is that the current downtrend being experienced by the great white tower is all related to their indifference to the miniature community at large. I happen to believe that the biggest problem that we mini painters, and the rest of this little niche community, have with GW is something totally different- to put it in a nutshell, they've ignored the fact that they are a company that relies on artists for their profits.
But that is a blog post that I don't really want to write. As far as I am concerned, it's already been written by a whole bunch of people who are far better bloggers than I.
What I want to talk about today is about community, something else that Masterminis, and his company Painting Buddha, are very interested in.
This morning, it was really, really rainy out here in beautiful central Florida ("The Sunshine State"). To pass the time, I decided it was the perfect opportunity to do my own little bit of community building, courtesy of my four-year-old son Miles.
For those of you who have read through previous posts, you'll already know that Miles is a fanatical RPG'er. His exploits with his now-3rd level ninja character named "Kendo" are a thing of legend around my household. But he has never played a tabletop battle. . . until today.
|The first steps in a brave new world|
We took 5 figures per side- a leader, two fighting types, and two shooters each. I gave each model only 3 stats to keep it easy- "Dice," which is simply the number of 6-sided dice they would roll to attack, "Power," which is the number that they need to roll under in order to succeed in an attack, and hit points- Miles is totally down with the concept of HP's, so I gave each leader 3 and everyone else 1 a piece.
Skulldred uses a fantastic activation mechanic wherein you roll a special 6-sided die marked 1,2,2,3,wild, wild- the number rolled is number of actions that the model can take during their turn. A "wild" means that we needed to check to see if the model was within range of the leader- if yes, they got 2 actions, but if not, they did something else. In our case, we decided that the brave dwarfs would get one action, while the cowardly orcs and gobbos would head for the nearest cover to hide. All the fighters got 2 dice to attack at power 2; shooters got 2 dice to shoot at power 2 (but would only get 1 die in HTH), and the leaders got a whopping 4 dice at power 4. That was all the rules he needed.
|Daddy- I am shooting your leader in the face!|
He pounded me. When it was all over, both leaders lay dead; all the orcs got finished off in roughly six turns, and he still had a shooter and a fighter left over. Victory dance time!
|Take that, chump! (Asgard Dwarf King and Troll)|
I feel accomplished. Like I have done my part for "the community" today. Huzzah!
Have a good one, wherever you are. Thanks for the read!